In this article, Eva gives an overview of what embedded systems are and how they impact our lives. She presents three main learnings gained across her quest for creating better-embedded systems to enable the world as we know it.
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Before we can talk about how people interact, much less how to take advantage of that knowledge and design, it’s important to understand a bit about the history, the technology, and what today counts as a mobile touchscreen device at all.
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Open device labs (ODLs) are a response to the myriad of operating systems, browsers and devices that litter our technical landscape, and offer developers a free space to go to test their web systems. In this article Gemma Church will highlight some of the many open device labs out there — fantastic and helpful initiatives by the community that deserve support and attention.
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To be successful in designing the first major Apple Watch app for launch, the entire way Cole Sletten thought about app design needed an overhaul. The patterns and processes that became standard for other devices were of little help and, in many cases, could actively hinder efforts to create a beautiful, functional and user-centric watch experience. Designing apps for the Apple Watch requires thinking in a way that’s unlike the way you design for any other device. As you get familiar with these new patterns of interaction, there is a huge opportunity for designers and brands that harness the power of this device and deliver on its promise — a seamless user experience that carefully balances information, intimacy and interruption.
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In this article, Maximiliano Firtman will review the platforms available today, what you can do on each of them, how to plan the architecture, and how to develop apps or companion services for these new devices.
Do you remember the shoe phone from Get Smart? The shoe phone you saw on TV was followed by many other wearable devices on TV. Many years later, we can say that wearable devices are here and ready to use. We, as designers and developers, need to be ready to develop successful experiences for them. Today, Maximiliano will cover the most important platforms ready to support our content and services, what we can do on them and where to start in terms of languages, SDKs and emulators.
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There are three different scenarios for UI multiplatform adaptation: retaining brand consistency; aligning with the conventions specific to the platform; and seeking a balance between the two. We decided to analyze these three approaches by looking at the most popular apps out there so that you get some insight into what method might work best for you. When we design apps, we should always remember that we do it for real people to use on real devices in the real world. In fact, it’s not a brand, or a platform, or even your creativity that’s important. The only thing that matters is users.
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Alex Komarov wanted to make dealing with time zone differences less painful. So he started playing around with an iWatch app idea. Yeah, you read that right — 2014 and iWatch, before a watch had ever been announced. When you are trying to bring something new to life, there are risks and uncertainties associated with it. It’s a part of the game. Alex was aware of these risks and decided to take a shot anyway. He doesn’t regret it. History shows that Apple products become more open over time.
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Before the launch of the Apple Watch, Nikolay Morev’s iOS team at myMail (one of the popular alternative email apps for iOS) worked tirelessly with a simulator to create a new Apple Watch app. They wanted the first buyers of the Apple Watch to have the opportunity to use myMail from day one. What they learned through using the simulator and creating the app is described in this article and will help iOS developers get to results, faster, and avoid a few headaches down the road. Happy designing for the Watch!
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How does your website look on the Windows Phone platform? Approximately 3% of your mobile users will be using a Windows Phone, so you may need to make sure that your site renders properly. If you’re a developer without a Windows Phone device, you might have to get a little creative to ensure that your websites are being rendered properly. In this article Daniel Herken will point out a few different tools and techniques which can help test websites for Windows Phone even if you don’t have the real device handy or if you are not developing on Windows.
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You have likely experienced the 300-millisecond delay in mobile browsers or wrestled with touchmove versus scrolling. Certain events that used to be very clear are now filled with ambiguity. The click event used to mean one thing and one thing only, but touchscreens have complicated it by needing to discern whether the action is a double-click, scroll, event or some other OS-level gesture. In this article Dustan Kasten will introduce the event cascade and use this knowledge to implement a demo of a tap event that supports the many input methods while not breaking in proxy browsers such as Opera Mini.
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