In this article, Lars Kappert will explore ideas and solutions to build a RWA. Declarative composition for responsive applications is quite powerful and could serve as a solid starting point. He will set up some important concepts and you will build on these to actually develop a RWA, and then explore how scalable and portable this approach is.
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A front-end developer had just the few operations duties lumped into their role, and even then, many people chose to skip those steps. Alex Sexton thinks things are about to shift, and he’d (humbly) like to help guide that shift, because he thinks it’ll be great for the Web.
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In this article, Addy Osmani will discuss how to improve the paint performance of your websites and Web apps. Luckily, a lot of great tools out there can help with that. Be sure to measure paint performance on both desktop and mobile, and if all goes well, your users will end up with snappier, more silky-smooth experiences, regardless of the device they’re using.
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Some people waste bandwidth by sending high-resolution images to all devices. Others send regular-resolution images, looking less crisp on high-resolution displays. But what we really want to do is find the one solution that sends the image with the most appropriate size and resolution based on the browser and device making the request that can also be made accessible.
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This post features free desktop wallpapers that are a little more distinctive than the usual crowd wallpaper! All created by artists across the globe for June 2013. Both versions with a calendar and without a calendar can be downloaded for free. It’s time to freshen up your wallpaper!
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In this article, Daniel Pataki will share some of the tricks he uses personally during and after development to achieve a bug-free product. This should give you a good overview of what you can do over the course of the development cycle.
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Responsive Web design has been around for some years now, but there’s still a whole lot to do. In this article, Stéphanie Walter will look at what is currently possible, what will be possible in the future using what are not yet standardized properties, and what still needs to be improved. This article is not exhaustive, and we won’t go deep into each technique, but you’ll have enough links and knowledge to explore further by yourself.
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In this article, Anselm Hannemann suggests how we can manage to test on multiple devices to resolve errors, without pouring a truck-load of money into actually buying all of these different devicessince these tasks haven’t become any simpler since the wide variety of smartphones, tablets and other devices that sport various operating systems and versions.
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Understanding people better often requires us to get outside and get our hands dirty but, in doing so, allows us to better analyze and solve. In the first of three articles, Pete Smart will share what travelling from the bustling metropolis of London to the cobbled backstreets of Turin taught me about the design process and about the power of empathy to foster innovation.
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If you are a mobile UI or UX designer, you probably remember the launch of Apple’s first iPhone. It introduced a completely touchscreen-centered interaction to a individual’s most private and personal device. It was a game-changer. Today, kids grow up with touchscreens, and touch and gesture interactions have a lot of potential to make mobile experiences easier and more fun to use.
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