Coding style is how your code looks and it is an important part of writing code as a professional. Whether you’re writing JavaScript or CSS or any other language, deciding how your code should look is an important part of overall code quality.
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When we code for only a general desktop size, a general tablet size and a general mobile size, we are forgetting about the infinite other shapes and sizes that our devices are and will be in the future. Our goal should be to always present content in order of importance, no matter what size a screen is.
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In a previous post, Niels Matthijs sampled a couple of common content types (such as products, stories and videos) across different websites. In this article, he sticks to four different views of a single content type: the story (or news article).
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At the heart of testing is the capability to ask challenging and relevant questions. Rosie Sherry takes us through the thought process of testers and discuss the types of things they consider when testing a mobile app.
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Tricks and techniques for making an HTML5 game. In this post, Eoin McGrath creates a very simple game that works on most smartphones as well as modern browsers.
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This article is targeted at the everyday developer looking for practical guidelines and tips to leverage in their Windows Phone application to build compelling Windows Phone UI-compliant apps with solid user experiences. Think of it as a checklist of sorts to ensure that your app avoids the common design problems.
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The purpose of this article is not to convince you to stop reading articles that help you learn the techniques of your craft. Its purpose is to make the case for a more balanced information diet, with which we all take the time to nourish the parts of our brain that give us much-needed context to understand and effectively use the techniques that we see in galleries and tutorials.
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The printed Mobile Book features the most important things that you need to know as a designer, developer or mobile strategist to make your websites optimized for mobile. You’ll dive deep into the peculiarities of the mobile industry, explore responsive design strategy, and more.
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Another Q&A with questions regarding CSS Project Structure, When To Use OOCSS, Fallbacks For SVG and more! Let’s keep sharing knowledge with our community.
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Kris Niles shares the top five reasons why their user experience (UX) team at Citrix (which consists of about 20 designers, researchers and editors, working on Web, desktop and mobile applications) uses Fireworks. He’ll illustrate his points with a few practical examples, as well as examples from other design firms.
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