Alex is a mobile Product and UX Designer. He is a co-founder at Minimum — a nimble app design and development studio, and a product designer at World Clock Pro.
Alex Komarov wanted to make dealing with time zone differences less painful. So he started playing around with an iWatch app idea. Yeah, you read that right — 2014 and iWatch, before a watch had ever been announced. When you are trying to bring something new to life, there are risks and uncertainties associated with it. It’s a part of the game. Alex was aware of these risks and decided to take a shot anyway. He doesn’t regret it. History shows that Apple products become more open over time.
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Some time ago I started a mobile app design review section on our company’s website. The idea behind this “Crit Board” was simple: if mobile developers want to create apps that people want to buy, they’ll need help with design and usability. But most of the time they can’t afford it. Developers can send us their mobile apps (iPhone apps, Android apps, Blackberry apps) along with questions and problems, and we (free of charge) will pick apart key usability issues, illustrate our design recommendations and post our findings.
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The iPhone will always be part of a much bigger picture. How well you address human and environmental factors will greatly determine the success of your product. All too often, iPhone developers create products in isolation from their customers. In order to create really appealing applications, developers must stop focusing only on the mechanisms of the apps. Zoom out: understand the person using the application, as well as the complex environmental factors surrounding that person.
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The development of iPhone applications has recently become a hot topic in the design community; everybody tries to come up with some creative idea, port it into a stylish iPhone-alike application and sell it to thousands of users through the iPhone app store. However, many of these applications are poorly designed and therefore miss the chance of providing users with a truly useful product that users would find worth recommending to friends and colleagues.
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