Anastasios is a freelance user interface designer based in Greece. He studied Social Sciences and Philosophy and believes that a proper philosophy of language is crucial to any well-designed social or digital information system. His main areas of expertise are Interaction Design, Information Architecture, Empathy, Usability and Nomenclature.
The last step of this series is to efficiently simplify the navigation experience — specifically, by carefully designing interaction with the navigation menu. When designing interaction with any type of navigation menu, we have to consider aspects sush as symbols, levels, target areas and functional context. It is possible to design these aspects in different ways. Designers often experiment with new techniques to create a more exciting navigation experience. However, most users just want to get to the content with as little fuss as possible. For those users, designing the aforementioned aspects to be as simple, predictable and comfortable as possible is important.
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The second part of this series addresses the third step into making navigation as simple and predictable as possible, and discusses which type of navigation menu is best suited to which content. A navigation menu is any area of an interface that presents navigation options to enable users to find content on the website. A common distinction in navigation models is between a primary, traditional navigation system and secondary, alternate navigation models. Exactly defining this distinction is difficult.
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Navigation is merely a means to an end, and this is why users have contrasting expectations about content and navigation. While content is supposed to be unique and exciting, navigating to it is supposed to be as simple as possible. In this article, you will find a guide to efficiently simplifying the navigation experience, by analyzing the type and amount of content as well as choosing and designing the right type of navigation menu!
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The difficulty faced by interaction designers and user experience designers is that they have to consider, balance and combine measurable and non-measurable dimensions of user experience to create the best possible product. Fitts’s Law tries to help user interface designers by giving them easily quantifiable, mathematically accurate values to base their design decisions on.
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