Gleb has more than 15 years experience leading product, UI and UX design across web, mobile, and TV ecosystems. Gleb has rightfully acquired a global following for his design work and is one of the most popular and followed creators in the design community.
Gleb establishes stunning visual systems and motion languages to create world class products that include consumer AI interfaces, global health care platforms, and emergency dispatch software.
We use language as a tool for communication with other people. Writers use words to communicate with their readers, while designers use visual language to communicate with their users. Fonts, colors, shapes, visual elements such as icons — those are elements of design language. Effective design language streamlines communication. A robust visual design language is the cornerstone of good design. In this article, Gleb Kuznetsov will show you how the team at Fantasy approached designing a mobile OS for Huawei.
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We are still at the beginning stages of the new technological revolution — the exciting time when technologies like AR will be an expected part of our daily routines — and it’s our opportunity to create a solid foundation for the future generation of designers. Designers who work on AR projects have a role of explorers — they experiment and try various approaches in order to find the one that works best for their product and delivers the value for people who will use it. In this article, Gleb Kuznetsov shares his personal experience and advice on how to create and design AR apps.
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When it comes to change, we tend to naturally resist it. The only real boundary we have are our brains telling us that things are best to be left as they’ve always been. But we’re witnessing a fundamental shift in Human-Computer Interaction — rethinking the whole concept of digital experience. In the next decade, designers will break the glass and move to the interfaces of the future — sophisticated voice interfaces, advanced ARs, and truly immersive VRs. In this article, Gleb Kuznetsov shares his thoughts and ideas of how interfaces will look like and what sort of extraordinary experiences we can expect in the near future.
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