Javier ‘Simon’ Cuello is a designer specializing in design systems. He has been a nomad for several years, at times even living and working from a camper van. Among other things, he has worked on projects for Zara, Yahoo, UEFA and Carolina Herrera. He’s currently part of the Design Systems team at Wise in London.
Joining a team where there are no established design practices may feel disheartening. Does this situation resonate with you? If yes, then read on — as this article is sharing the author’s advice based on his personal experience and it will show you a way (although not easy) of facing the problem in a manner that will bring other benefits, beside order and consistency.
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The nomadic lifestyle is not right for everyone, but the only way to know for sure is to try. If you can afford to take the risk, go for it. ? It might sound like a dream, but all that glitters is not gold, and it might not be the right choice for you. In this article, Javier Cuello will share some insights from his four years of travel and work that hopefully will be useful for anyone willing to try a nomadic lifestyle, too. Please note, however, that this is not going to be a “how to” guide. Instead, Javier will share some insights from his personal experience.
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Javier Cuello started using Sketch a few years ago, as a replacement for his favorite design software back then, Fireworks, which had been discontinued by Adobe — leaving a whole generation of designers broken-hearted. In this article, Javier will outline how to make use of symbols in Sketch in order to unleash their full potential, going from the most basic situations to some more advanced use cases. He’ll also include some tips and tricks that he has learned along the way.
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As UX specialists, you have varied and diverse backgrounds, but visual interfaces are what you spend most of our time on. You are visual thinkers with a highly trained eye. That’s why it’s tempting sometimes to jump straight to the visual UI design stage when starting a new project, and one of the reasons why you may be bored by some other tasks. In this article, Javier will give you some hints and tips on how to put that app design you are working on to the test, and to see whether it’s ready to be released into the wild. Changing your workflow might be challenging in the beginning, but after a while you will enjoy working within the constraints. This will also transform the way you think, and hopefully help you to move away from focusing on the visual details.
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You don’t need a sixth sense or any other superpowers in order to choose a prototyping tool. There are other, more objective means of choosing one. It all depends on your current priorities, so let’s start there. When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. But which one is the best? In this article, Javier Cuello will share a few.
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Designing mobile apps requires a deep knowledge of devices, and it often means changing the way we think — even if that means leaving behind much of what we’ve learned from designing for the web. Changing one’s mindset to adapt to apps comes from the inside. No one will force you to do it. If you don’t adjust, you run the risk of becoming little more than an icon factory, just a small step in a larger process of design. Designing apps requires a new way of thinking. It’s time to leave our web design boxes and to understand smartphones, tablets and even watches as separate and distinct devices.
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