In the second part of the series, Kirill looks at the usefulness of primitive objects, exploring how reducing capabilities could be a benefit for your project.
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In the first part of the series, Kirill Myshkin covers some aspects of JavaScript that help bring objects closer to primitive values, which allow benefiting from common language features that aren’t usually associated with an object, like comparisons and arithmetic operators.
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In JavaScript, it’s natural to reach for timers when something is to happen on time. But when something is to happen at the exact moment because other things depend on it, you quickly learn timers are more of a problem than a solution. They are never on time, really. Web Animations API could eliminate the need for timers in certain cases while being precise.
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There are way too many options in Web Animations API to pick them up that easily. Learning how timing works and how to control the playback of several animations at once makes for a solid foundation on which to base your projects on.
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