Marc is a senior iOS and Android developer at thirteen23, a software design and development firm in Austin, Texas. Marc has a passion for playing games and tinkering around with the latest technologies.
Developing for macOS using Swift has a lot more in common with iOS development than you realize. To prove this, Marc Vandehey will walk you through building a simple screen-annotation application. Once completed, you will realize how easy it is to build applications for macOS. This app is pretty short and sweet, but you will learn a few things. By the end of this article, you will become an Apple developer. Congratulations, and happy programming!
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Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, Marc Vandehey will finish up the RainCat game and complete the introduction to SpriteKit.
This is lesson three in your RainCat journey. Today you will learn how to create options for muting sounds; game-quitting option; and a main menu — with buttons
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Game-making has never been easier on iOS since the introduction of SpriteKit. In part two of this three-part series, Marc Vandehey will explore the basics of SpriteKit. If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3. Today, you will learn how to spawn the cat, spawn food, animate the cat and add sound effects and music. Let’s do it!
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In this three-part series, Marc Vandehey will explore the basics of SpriteKit. He will touch on SKPhysics, collisions, texture management, interactions, sound effects, music, buttons and SKScenes. The aim of this series is to get a good understanding of what goes into making a simple game. You can check in with us later on and use the code as a reference for future projects. I will keep updating the code base with interesting additions and refactoring. To get a taste of what you will be creating, check out the completed project.
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