Martin Kool is a creative shotgun with sawed-off barrel and partner at Q42. When he’s wearing his 13th bulletproof Game Designer suit he comes up with things such as Carrrds, Quento, Numolition or Flippy Bit And The Attack Of The Hexadecimals Of Base 16. He can also be held responsible for the retro adventure game portal Sarien.net and co-founding HTML prototyping service Handcraft. He lives in the Netherlands with his wife and four kids and has been spotted eating pindarotsjes.
So, does Unity beat HTML5? No, nor is this post intended to answer that question. The purpose of this is to provide insight into what it’s like for an HTML5 developer who strongly sides with the DOM and CSS to get into Unity game development. When Martin Kool’s HTML5 game Numolition was nearly done, he decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that he thought would be worth sharing with other Web developers. Come in, the water’s warm!
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If you’re a developer of mobile Web apps, then you’ve heard this before: Native apps perform better than Web apps. But what does “perform better” mean?
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