Svetlin Denkov is a Chicago-based UX Designer who enjoys building highly interactive prototypes for mobile and tablet devices using different technologies. You can follow him on Twitter, where he posts on UX, Innovation, and Technology. You can also drop him a line via LinkedIn.
IoT is a vast topic, and there are many ways to approach it. In this article, Svetlin Denkov will introduce readers of different backgrounds to prototyping IoT experiences with minimum code knowledge. This article assumes you are using a Mac, but much of the content carries over to Windows systems as well. For the coding sections, he will be using Arduino’s integrated development environment (IDE) and the C/C++ programming language. There are different ways to get to the same result, so pick the board and programming language that you are most familiar with. There is a lot of ground to cover, so let’s jump right in!
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This two-article series will introduce readers of different backgrounds to prototyping IoT experiences with minimum code knowledge, starting with affordable proof of concept platforms, before moving to costly commercial offerings. Stay tuned! In this first article, Svetlin Denkov will identify the problem, the criteria for selecting hardware and, finally, show you a step-by-step guide on how to put together all of the hardware components into a working rig.
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In recent years, new prototyping tools have emerged, many for mobile design. The landscape is constantly changing, with some tools losing favor with UX designers (or UXers) and others taking their place. While this article will not serve as a complete paint-by-numbers manual for selecting a prototyping tool, Svetlin Denkov will discuss important factors that influence the selection process. Near the end of the article, the “Resources” section will point you in the direction of more specific comparisons to give you additional context for decision-making.
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In a previous article, Svetlin Denkov briefly mentioned another category of clickthrough prototypes: widget-based mockups that are designed on the target device and that expand on sketches by introducing user interface (UI) details and increased visual fidelity. These prototypes can be used to pitch ideas to clients, document interactions and even test usability. In this article, he will teach you how to use the iPad app Blueprint to put together such prototypes in the form of concept demos, which help to manage a client’s expectations when you are aligning your visions of a product.
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During brainstorming sessions, UX professionals would generate concepts as paper or whiteboard sketches. But this artifacts limit participants from visualizing interactivity and the system’s flow. In this article Svetlin Denkov will look at clickthrough prototyping on the iPhone with the Prototyping on Paper (or POP) app. His goal is to introduce the tool, share his prototyping experience and discuss competitors.
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