Easing functions can change the look and feel of an animation by affecting the rate, or speed, of an animation. As human beings, we are accustomed to a natural, non-linear motion. Using those custom-easing functions in the animations can lead to an improved impression on users and a more delightful user experience. In this article, we’re going to take a deep dive into easing functions and see how we can use them to create those natural and stunning animations.
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Animations, when done right, are powerful. However, creating eye-catching animations with CSS can be tricky. In comes Framer Motion. With Framer Motion, you don’t need to be a CSS expert to make beautiful animations. Framer Motion provides us with production-ready animations and a low-level API we can interact with to integrate these animations into our applications.
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In this overview of WebXR technologies and the Babylon.js framework, we’ll embark on a journey through the past, present, and future of mixed reality both on the web and on immersive headsets. We’ll inspect the underpinnings of WebXR and the most important aspects of the WebXR Device API before turning our attention to Babylon.js, a framework for building immersive applications in JavaScript for web, mobile, and headset. This tutorial is geared toward web and JavaScript developers who build web applications but are looking to dip their toes into immersive experiences.
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GreenSock Animation Platform (GSAP) is a set JavaScript functions that let you tween a value/attribute/CSS property over time and insert these tweens into a timeline for more complex animations. In this article, Blessing explains how GSAP plays well with the React library by integrating its functions into a React component in building an example landing page with a variety of animations.
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Thanks to the wide support of the prefers-reduced-motion-media feature, we now have more advanced ways to design motion that can be creative and innovative while also being safer for those with motion sensitivities.
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If you are thinking about distracting visitors of your website with a fancy, glittering particle animation for a few moments, while some data is loaded in the background, all you need is some basic knowledge of CSS and JavaScript and a lightweight animation library such as anime.js. In the end, we should have the following result: Particle animations belong to the most impressive animations that exist. In this article, Anna Prenzel will explain how you can to easily program a small trail of particles with anime.js.
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In this article, Saravanan V aims to be a primer on iOS animations exhaustively covering different ways of doing so. We start off by understanding the basics of animations, move to the Core Frameworks building a single example using the different methods offered and finally looking at ways to tune performance. The goal is to educate the reader with a set of choices to add animations to his/ her iOS app.
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Flutter provides great animation support for cross-platform apps. This article explores the new unconventional and an easier way to add animations to apps.
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Creating complex SVG animations can be a challenging and tedious task — but not anymore. In this article, Mikołaj Dobrucki will show you how to create path animations for the web using SVGator, an online app created especially for the purpose of animating SVG files. It is a web-based app that allows you to import static SVG files, animate them using a user-friendly visual interface, and export them as animated SVG. Exported animations are CSS-based and ready to use on the web.
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There are a good number of benefits in being able to write SVG by hand, such as optimizing SVGs in ways a tool can’t (turning a path into a simpler path or shape), or by simply understanding how libraries like D3 or Greensock work. In this article, Bryan Rasmussen will show you how to turn SVG circles into paths which you can use in animation and text paths, as well as how to turn paths into circles. Once you’ve figured out how it all works, you’ll be able to achieve some quite practical effects. Let’s dig in.
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