A viral app is the best case scenario for an app developer because word of mouth is far more powerful than any paid advertising. No one trusts ads, and they cost too much for developers anyway. But humans have shared stories since we’ve been using rocks as tools. We’re naturally built for viral sharing. But getting your app to spread faster than celebrity gossip requires strategizing a world of social interaction inside your app.
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What’s the point in creating a beautiful, valuable app if no one knows about it? Today we’ll focus on how to get a head start with email marketing by wrangling testers, staying in touch with users and successfully building hype for your app. Then, we’ll move on to how to announce the launch and measure results. While this article isn’t heavy on coding and development, you’ll find an assortment of practical suggestions that you can apply to your projects.
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Part two of our journey is all about marketing. Even the coolest app in the world is doomed to swiftly descend into the abyss of obscurity if no one knows about it, but it turns out that you don’t need a huge marketing budget to get into the top 10 in the App Store. Get out there and build something great!
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Jeremy Olson believes we learn much more from success than from failure, and that we have many shining lights in the app industry. By studying independent developers who have succeeded in the App Store again and again, he was able to learn the basic principles that he needed to succeed, and he hopes this article will help others do the same.
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If Sacha Greif has learned one thing in his years as a designer, it’s that people are lazy. Instead, what if he built an app that lets the user add their Twitter account to a list in a single click? This won’t be a traditional tutorial. Instead, it will be a play-by-play walkthrough of how he coded the app in one hour, including the usual dumb mistakes and wrong turns.
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In this article, Lars Kappert will explore ideas and solutions to build a RWA. Declarative composition for responsive applications is quite powerful and could serve as a solid starting point. He will set up some important concepts and you will build on these to actually develop a RWA, and then explore how scalable and portable this approach is.
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Popular apps that become available on Android experience huge growth. Every three weeks, the number of people who activate new Android devices is equal to the entire population of Australia. Instagram grew by 10 million users with the launch of its Android app. Despite this unprecedented expansion of the platform, the majority of Android apps are not great. The reason for this is that Android has been going through puberty in the past few years. It was disorganized and many designers avoided it and naturally gravitated towards iOS.
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In this article, Greg Nudelman provides a detailed walk-through of the design and code and provides a downloadable mini-app so that you can try out C-Swipe to see whether it’s right for your app. There are 3,997 different Android devices. Your navigation should work with all of them! C-Swipe can help.
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Every app tells a story. Deciding on the story for your app requires careful thought and creativity. Most stories have a lesson, and indeed most apps do, too. For any app developer, conveying an app’s story at launch is critical. And just as important as promoting the story of your app is developing a story around the app that promotes the app’s story and that differentiates the app from its competitors. To that end, what follows is a story about storytelling for a storybook app!
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I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.
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