A landing page is a standalone webpage created to support a specific marketing campaign or targeting a particular search term. They are where users “land” when they click a link in search results, email or an ad. In this article, Paul Boag will show you how to create a compelling landing page, which involves a combination of clear focus, persuasive copy, considered design and relentless testing. Without all four your page will fail.
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In this eighth issue of Inspired Design Decisions, Andy Clarke will explain how learning about American graphic designer and typographer Herb Lubalin has transformed his approach to typography on the web. How can we combine elements to develop powerful headers and calls to action? How do we use pre-formatted HTML text, and the text element in SVG for precise control over type? How can we optimise SVGs and make SVG text accessible? In this article, we’ll explore just that.
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By now, you’re probably used to seeing design trends come and go. But have you ever given any thought to what passing trends do to a website when left there for too long? As a web designer, you have a few choices. You can ignore popular design trends altogether; you can adopt them, but pull them out of rotation the second they go stale, or you can put your own unique spin on them. This guide will help you figure out which approach makes the most sense for your site.
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Recent research has found that e-commerce category pages have higher click-through rates in search than individual category pages. So, if your e-commerce site is struggling to attract shoppers and convert them, your category pages (specifically, those on mobile) might be in need of a redesign. Based on the following data, Suzanne Scacca will show you how category pages have a role to play — as the intermediary between search engines and e-commerce websites.
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In Part 1, Paul explained the basics of the terminal, shared a few productivity hacks to get you started, and how to choose a code editor. In this part, he’ll continue with the topics of version control (Git), HTML and CSS, semantic code, and a brief introduction to some key engineering principles.
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In this seventh instalment of Inspired Design Decisions, Andy Clarke will explore how American art director and graphic designer Otto Storch inspires his designs for the web. How do we use CSS Shapes to go beyond basic shapes to add energy to our designs? How do we use rotations on text for extra impact? How can we use mirroring and reflections to add interest to a design? In this article, we’ll explore just that.
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For the purpose of this two-part series of articles, we’re going to assume the answer for “Should designers code?” is “It depends.” If you’ve started and never finished courses in some online coding school — or if you’ve finished the courses but found it difficult to apply this style of learning in your day-to-day work, these two articles will provide a few different learning methods and will highlight different opportunities for their everyday application. In this first part of the series, we’ll take a look at getting comfortable with the command line and text editors.
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Prototyping helps to formulate the main trajectory of the design by framing your mind around a continuous pursuit of better concepts. Any team that makes a prototyping integral part of their design is motivated to search for a better solution. Today, Tony Kim will introduce you to ProtoPie, a tool that will help you prototype in the best way possible to validate an idea and bring it to life.
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In this sixth instalment of Inspired Design Decisions, Andy Clarke will explore how British art director Neville Brody and in particular his work on The Face Magazine inspires his designs for the web. How do we use blend modes to add depth to our designs? How do we use vertical text for impact? How can we use clipping paths to bring in character and energy to a design? In this article, Andrew Clarke will explore just that.
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iPhone was built to be comfortably used for one-handed operation, allowing for a smoother thumb movement across the screen. 90% of the smartphones sold today have >5-inch displays. Bigger screen real estate presents newer challenges and opportunities for app makers and designers. In this article, Maitrik Kataria will show you how designing apps for one-handed usage can solve those challenges.
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