Professional automated testing software is a solution to a common problem: how to produce high-quality, robust and reliable software with the ever-growing complexity of technology and under massive competitive pressure. Automated software testing is a cost-effective solution to this problem. In this article, Ville-Veikko Helppi will walk you through a sample use case for test automation and will provide a downloadable example to get you started. Also, he’ll focus on different aspects of mobile test automation and explain how this relatively new yet popular topic can help mobile app and game developers to build better, more robust products for consumers.
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Building a native app with Flash might sound weird at first. In this article, Ala Ramildi and René Keller will share some insights on how they built a game for iOS that is written entirely in ActionScript! PixelMogul is the first game that they created entirely in house. Adobe AIR and Starling made it possible for them to carry over their experience with ActionScript and the Flash platform and to focus on development. The fast-growing and active Starling community was a big plus, too. They would definitively go the same route for another project of comparable scope.
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So, does Unity beat HTML5? No, nor is this post intended to answer that question. The purpose of this is to provide insight into what it’s like for an HTML5 developer who strongly sides with the DOM and CSS to get into Unity game development. When Martin Kool’s HTML5 game Numolition was nearly done, he decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that he thought would be worth sharing with other Web developers. Come in, the water’s warm!
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In this article, Zack Grossbart walks you through the basics of animation. You’ll look at actions in Cocos2D and see how to combine them to create complex and custom effects. Also you will take a look at the Cocos2D library and how it supports programmatic animations in iPhone games.
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I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.
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Tricks and techniques for making an HTML5 game. In this post, Eoin McGrath creates a very simple game that works on most smartphones as well as modern browsers.
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I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded.
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We thought we’d do something a bit different for the weekend, because not everybody is actually working during the weekend. And even if we do, we deserve a break from time to time. For just this occasion, we have poured across the four corners of the Web and amassed a collection of retro games to help you make the absolute most of your break time this weekend… and possibly any break time you take from this day forth.
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Modern Web-building technologies allow designers to realize their most daring and creative ideas. Enhanced interactivity and a remarkable visual appearance can be achieved by means of such tools as Flash, JavaScript and Papervision3D, to name just a few. These strengths usually impress and entertain visitors and thus are often used for conceptual artistic presentations and promotional campaigns.
In this post, you’ll find a collection of amusing websites that, by combining unconventional (and sometimes bizarre) ideas and clever JavaScript and Flash effects, will entice you to play on them for an embarrassing long time.
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