In this article, Tom Green will describe the methods he uses to get from content to responsive wireframe — and how you can, too. There is no big reveal or other excitement with the creation of content reference wireframes. You can practice content wireframing by deconstructing popular websites into their basic building blocks. Start with rough containers of information, add in the real content, and then start chiseling them into more finalized forms. In doing so, you’ll be better able to design around what users really care about: the content.
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Google announced its own plan to revolutionize mobile news consumption with an open-source web-based solution called Accelerated Mobile Pages, or AMP. While Facebook and Apple have a significant head start on Google, there’s every reason to believe that AMP will catch up quickly. If you’re a developer or a publisher who needs to get up to speed on the why, what and how of Google’s Accelerated Mobile Pages as fast and efficiently as possible, you’re in the right place.
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In this article, Shawn Jansepar will guide you through his experience in building an app for Beyond the Rack in which he and his team mix native and web content to create an app that “feels” native. With Beyond the Rack, he set out to build an app in which he could easily ship value to users without sacrificing the experience. By following an approach that puts technology in the back seat, allowing them to use the right technology for the task, they believe they have achieved just that.
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Developers have no reason not to explore Client Hints. The key benefits are more maintainable responsive image tags, fewer image bytes transferred and, ultimately, happier end users. In this article, Jon Arne Sæterås will focus on how to address responsive images issues, with a little help from the web server and Client Hints, the new way for the browser to request images with specific properties.
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Usually, Numeric keypad Design is an inversion of the Calculator Layout, but why? Nowadays the users experience most of digital products using gestures, not only buttons. In this article, C Y Gopinath explores the roots of this disparity and proposes a better solution. He will discuss how to simplify and adapt a traditional numeric interface to a minimalist design norm by taking advantage of modern touch–driven modes of human–mobile interaction. He’ll also tackle the design logic behind developing a new interface for the basic calculator.
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User-testing mobile apps and websites is an essential component of the UX toolkit. Running regular mobile usability tests is the only way to gauge how well this channel is working for your customers. A bit of hacking is required. And, after years of experimentation, Colman Walsh thinks he’s figured out the best hack available yet. If you want to test iPhone or Android experiences, this solution is simple, cost-effective and high quality. After your first time getting things together, setup takes about five minutes the second time, and you can have this solution in place for less than $200 if you’re using a MacBook. (By comparison, Morae, the high-end usability testing software, sells for $2,000.)
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As a designer, you have the power to help millions of people live longer, healthier and happier lives. But a truly delightful and meaningful app doesn’t happen by magic. In this article, Jen Maroney presents useful examples and explains how you can achieve best results when design consumer-facing healthcare apps. She’ll explore how to plan and conduct research, design moments of delight, integrate data from third-party devices and develop a messaging matrix.
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In record time, our smartphones have become indispensable, and as mobile technology has become integrated into nearly every aspect of our lives, our smartphones are shifting from device to dependency. But while it’s now clear that we are locked in an intense relationship with our smartphones, one has to wonder why this courtship hasn’t turned into a love triangle with tablets. What is it about our smartphones that makes them so attractive? And why is the addiction we feel toward them so much stronger than to our tablets?
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To be successful in designing the first major Apple Watch app for launch, the entire way Cole Sletten thought about app design needed an overhaul. The patterns and processes that became standard for other devices were of little help and, in many cases, could actively hinder efforts to create a beautiful, functional and user-centric watch experience. Designing apps for the Apple Watch requires thinking in a way that’s unlike the way you design for any other device. As you get familiar with these new patterns of interaction, there is a huge opportunity for designers and brands that harness the power of this device and deliver on its promise — a seamless user experience that carefully balances information, intimacy and interruption.
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In this article, Maximiliano Firtman will review the platforms available today, what you can do on each of them, how to plan the architecture, and how to develop apps or companion services for these new devices.
Do you remember the shoe phone from Get Smart? The shoe phone you saw on TV was followed by many other wearable devices on TV. Many years later, we can say that wearable devices are here and ready to use. We, as designers and developers, need to be ready to develop successful experiences for them. Today, Maximiliano will cover the most important platforms ready to support our content and services, what we can do on them and where to start in terms of languages, SDKs and emulators.
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