I love it when a good story is broken down so that even the simplest of minds can understand. I’m not the smartest, fastest or most creative person in the world, so I don’t like using a lot of big words or fancy jargon to try and impress you — but I’m learning every day, and that is what pushes me on. Let me cut the small talk and dive right in
When I look out on the hillside of design, all I see are copies of what great designers have done before us. The landscape has become so congested with cookie-cutter homes that seeing the real people living inside has become hard. It’s like watching that movie Pleasantville, in which everything is black and white and no one knows any better, and yet there are those pursuing something different, something original.
My hope is to inspire you to step away from the computer and open your eyes to the world around you. Expand your mind; think beyond the limits of the liquid crystals staring back at you.
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At one time or another, we are all newbies. That’s right: you can deny it all you want, but not one of us got into this game with a full deck stacked in our favor. We entered as newbies, born fresh after the start screen loaded. However, unlike in a game, we are not immediately launched into a tutorial level to learn the ropes in this new world — what to avoid, how to progress, etc. And if we feel overwhelmed by our newbie status, we may not be able to find our way to the tutorials and guides that the community has put together to help us sort all of this out. So, feeling very alone in all this is easy
But this is the great thing about being part of the online development community — that you are never truly alone. Your experience may be unique in its details, but it’s not generally, which is great because the community is very open to sharing its experiences and offering guidance to help newbies navigate the twists and turns we are sure to face as we continue down the developer’s path. In most cases, all you have to do to get some helpful advice is to venture into the social media neighborhoods and ask the community at large. At times, the answers just pour in.
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Waves of change are currently rippling through every aspect of the Web. The iPad and other mobile devices are changing the way we access the Internet, while HTML5 and CSS3 promise to change the way we develop it. However, another storm is brewing that threatens Photoshop’s throne as the application of choice for Web design. The battle suggests a fundamental shift in the design process from Photoshop to mark-up.
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Almost all of us listen to music. We listen at home, while working, on the subway, while driving, while running. Yet many of us don’t think of music as much more than entertainment. Did you know that you can use music as a tool? With the right music, you can increase effectiveness, create better stuff more easily, get into your creative zone quickly and kick-start a productive day.
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We who work on the Web live in wonderful times. In the past, we did of lot of trial-and-error learning, and the biggest hurdle was getting people to understand what we were on about. Over time, companies like Google, Yahoo, Skype, Facebook and Twitter managed to get the geeky Web into the living rooms of regular people and into the headlines of the mainstream press.
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No matter where you go in the known universe, there is design-by-committee. It has become a pecking order of disaster for the society that used to pride itself on being a mover and shaker and that allowed its mavericks and dreamers to innovate their way to success.
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I’ll start this article with a positive statement: Most people frequenting the web design community (whether they are casual readers or regular design bloggers doing research) understand that nothing is truly free (not even content), and appreciate the fact that many blogs, design resources, and tech news sites rely on advertising to keep them afloat.
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In our past articles, we’ve experimented with better ways to engage users on web pages with CSS3. We love getting into the nuts and bolts of web design by showing off some nifty coding tricks. In this article we’ll take a step back to provide some reasoning for designers to embark on that next redesign.
Great web design happens with sound user needs, solid business goals and focused metrics. Learning how to deconstruct a website is an important step in building a plan that aligns the company vision with the needs of users. A good review will put the focus on the profitability of the business.
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This article is the first in our new series of “opinion columns,” in which we give people in the Web design community a platform to raise their voice and present their opinion on something they feel strongly about to the community. Please note that the content in this series is not in any way influenced by the Smashing Magazine team. If you want to publish your article in this series, please send us your thoughts and we will get back to you.
Smashing Magazine is working hard to serve the design community with professional, in-depth articles about Web design, and we are doing our best to improve the state of affairs and to help designers share their wisdom and connect with one another. Thus, we want to address community issues more directly through this new column. Please feel free to discuss the author’s opinion in the comments section below and with your friends and colleagues. We look forward to your feedback.
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Lately I have been getting bored and annoyed with people getting up in arms against Web standards and the ideas of progressive enhancement, claiming that they hold us back from creating a rich, beautiful Web. There are also claims that these tools limit us from pushing the boundaries of what is possible with today’s technologies.
The problem with claims such as these is that they are based on a misunderstanding of standards and progressive enhancement and ― at least to me ― on arrogance and ignorance about what our job on the Web is. The Web is out there for everybody and is a product and a medium like any other.
For example, I am a big film buff and love good movies. I also understand, though, that in order to fund great movies we have to make money from terrible ones that appeal to the lowest common denominator or rehash ideas that were successful in the past.
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