This is the third and final part of the tutorial in which we’ll create the wheels (rims and tires), and add all the final touches (including the racing decals on the car’s body).
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This tutorial is for illustrators who also happen to be passionate car enthusiasts. If you follow me along, you will learn how to draw from scratch in Sketch the legendary Porsche 911, all in vectors. Together, we will be pushing Sketch to its limits and you will learn how to create an almost photo realistic car by using basic shapes, layer styles, and various Sketch features. No bitmap images will be used, which means the final vector illustration could be scaled up to any size with no loss of detail.
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This tutorial is for illustrators who also happen to be passionate car enthusiasts. If you follow along, you will learn how to draw from scratch in Sketch the legendary Porsche 911 — all in vectors.
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Switching tools isn’t a decision to be taken lightly. In this article, Buzz Usborne brings you a nuts-and-bolts and behind-the-scenes look at how Help Scout migrated design systems from Sketch to Figma — why we made the switch, a step-by-step walkthrough of what it entailed, and what we got out of it — a story that applies to any team considering a large-scale tool migration.
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Until now, the designer-developer handoff has been fraught with inefficiencies. It’s not that software teams don’t know how to collaborate or communicate well with one another. It’s just that disparate platforms (namely, Sketch and Visual Studio Code) and incompatible workflows created tons of issues in how design was translated into code. In this article, Suzanne Scacca will show you Indigo.Design, which offers a simple solution to fix this costly and time-consuming problem for software teams.
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In this second part of our tutorial on building Sketch plugins, Matt Curtis will pick up where he left off with the building of our user interface, and then he’ll move on to the key feature of actually generating our layer mosaics and optimizing the final plugin code. You will learn how to connect the user interface to the core plugin code and how to implement the plugin’s main features. Last but not least, you’ll also learn how to optimize the code and the way the plugin works.
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In this two-part article, you’ll learn how to build your our own Sketch plugins from scratch — giving you the skills needed to accomplish tasks much faster, easier, and better.
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Figma has become a very popular tool for web and product designers, mainly because of its focus on design teams and team libraries. In this article, Emiliano Cicero aims to help you avoid mistakes and assist you with the building of your own Figma component library. He’ll also cover in detail the components’ organization and will give you a possible solution if you have a large number of icons in the library.
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By using Framer X, you will speed up your design process and will be able to better communicate the interaction of your designs to the team and stakeholders. In this tutorial, Martina Pérez will show you how to build prototypes and interactions by making use of the pre-built components in Framer X and the ones available in the Framer Store. It should be useful for web designers having none to very little coding experience, interested in learning more about how to better communicate the interactions in the user interfaces they are building.
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To make the best of SVG, it’s useful not only to learn its syntax but also to understand how SVG is generated by graphic design software. Let’s take a closer look at the process of generating SVG with popular design apps and how we can use them to our own advantage. In this post, Mikolaj Dobrucki will shed light on three of the most popular design tools: Adobe Illustrator, Sketch, and Figma. There are also other tools available supporting SVG that may have other functionalities and implement other solutions. This article should be enough to deal with the most common use cases.
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