Accessibility must be a permanent program within organizations, much like security. In this article, Kate Kalcevich shares tips on which skills and questions to keep in mind when hiring for digital accessibility roles.
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Customers may start using your app because you offer a unique product, but user experience is what makes them stay. For that, you need excellent UX designers, and the know-how to spot them when hiring.
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UXPin has recently launched a new feature called “Merge”. This tool aims to break through the chasms of design and development, all while improving the agility and quality our teams expect. This new technology may cause some rethink on how the whole design team and engineering team collaborates.
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Remote work is taking over the world, and the biggest obstacle remote teams face is emulating the natural communication that happens at the office. In this article, Obed Parlapiano shares his advice and tips on how to improve your team’s communication and productivity by creating habits and processes focused on improving collaboration.
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How do we know if we are truly impactful as a design team? Are we seen as a vehicle to deliver a solution that moves a needle? The business value of design has been proven at scale by the McKinsey Design Index. and the study shows the best design performers increased their revenues and shareholder returns at nearly twice the rate of their industry counterparts. It’s time to empower our design teams and give them one voice to show how and when design really adds value.
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How do you move faster when adding folks to a project supposedly slows it down? Mailchimp’s CPO takes the reader through some considerations for preserving momentum while scaling up. Software is difficult to build with lots of complex interdependencies. And everyone needs to work together to get it done. As you work to manage dependencies and introduce tools to help scale, make sure you clearly communicate the why behind the practices.
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Agile has had a long time to infiltrate software development. While the methodology advocates for “co-located, dedicated teams,” in its ubiquity Agile is frequently applied to teams partially or fully composed of part-time workers. While there are lessons to be taken from the practice, Agile must be adapted to support, rather than hinder, part-time teams. In this article, Philip Kiely will consider applying Agile to a team of 5-10 people each working 20 hours per week on a project.
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As a frontend developer, I want to apologize to the designers out there for all the misunderstandings that have happened in the past. I think it’s time for us developers to improve our awareness of the designers’ role and show them that we can — and should — look beyond our own screens.
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Think about your last few software projects. Was there a healthy balance between concrete business goals, meeting users’ needs, and shipping the product in a timely fashion? The key to striking this balance is a design process that accounts for complexity, addresses design problems early, and avoids relying too heavily on third parties. A major contributor to clunky software is flawed design processes. In this article, Eric Olive will outline four design process problems and explain how to address them.
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The distributed team structure is known to offer many benefits for a company and its employees; however, this sort of work model also comes with its own unique set of obstacles. In 2018, Owl Labs found that 56% of the participating companies in their study adopted or allowed for some form of remote arrangement for its employees. While this organizational approach has revolutionized the way we perform our job functions, it’s also paved the way for new patterns to emerge in the way we interact with each other across the distance. In this article, Randy Tolentino will review how “remote soft-skills” can help with the challenge of building authentic connections with your distributed co-workers.
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