Jeremy Girard has had the opportunity to lead various Web design and development teams, including a number of professionals fresh out of school. Along the way, he learned some valuable lessons. So, he decided to make a list of some of those lessons, as a way to remind himself of what he needed to do to make sure his designers had the resources needed to succeed. Many of these lessons were actually common sense, and these common-sense lessons are exactly the ones that are easy to neglect and that we often need to be reminded of.
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We all make mistakes. Whether in our design and development work or just in life in general, we all do it. Thankfully, even the biggest mistakes carry valuable lessons. In this article, Jeremy Girard will share stories of some of the missteps he had made in the course of his career and the lessons he’d learned in the process.
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A front-end developer had just the few operations duties lumped into their role, and even then, many people chose to skip those steps. Alex Sexton thinks things are about to shift, and he’d (humbly) like to help guide that shift, because he thinks it’ll be great for the Web.
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How then can an organization’s Web presence receive the oversight it requires, while remaining flexible enough to allow rapid iteration and change? The answer lies in solid Web governance; in particular responsibilities and policies.
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By looking at some good and some bad lists of Web design job requirements, Jim Bosveld explores some of their strengths and weaknesses and try to pinpoint what makes the best lists inviting and honest introductions.
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Many web designers never interact directly with their clients. However, allowing designers to work with the client, may lead to better websites, happier clients, and a greater sense of job satisfaction.
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The Web has entered an era of user-centricity. If businesses are to attract new customers and retain existing ones, they must create websites and apps that deliver intuitive and tailored experiences. Whether you run an online retailer or a not-for-profit community website, the user experience is mission critical.
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From one artist to another, I know how satisfying it can be to achieve the perfect shade of a color or squeeze the most difficult font into the funkiest space. Having spent some time experimenting with these and other aspects of design, I also know how time-consuming and downright maddening it can be to do these things without enough know-how. Fortunately, there’s an easier way to solve design problems, and I wish I discovered it much earlier.
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There comes a point in the career of many Web designers where the logical progression in that career is to take on a leadership position. A logical step or not, when a designer “assumes” this type of a position, there is often another “assumption” happening at the same — that wizard-like proficiency with HTML and CSS, coupled with a number of years in the industry, equips someone to take on a leadership role. This is, of course, not always the case.
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While many are becoming more specialized, Paul Boag has stoically refused to do so. To be a good generalist who offers valuable services to clients and colleagues takes commitment and a lot of work.
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