We need to craft better digital products that respect customer’s choices without hurting business KPIs. And we need to do so by taming data collection and abandoning dark patterns, from hidden checkboxes to ambiguous copywriting. Today, Vitaly Friedman brings you our new practical guide on how to influence a positive change in your company and help your business grow sustainably. Without dark patterns, with ethics in mind, and ready for GDPR and CCPA. Jump to table of contents or pre-order the book right away.Read more…
Today, Anna Prenzel would like to focus on data streams resulting from click events on the user interface. The processing of such clickstreams is particularly useful for applications with an intensive user interaction where many events have to be processed. This article is dedicated to Angular developers who want to harness the concept of reactive programming. This is a programming style that — simply put — deals with the processing of asynchronous data streams.
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No frills, or flashing neon frills with sprinklers attached? ‘Brutalist’ websites have flourished in recent years, but their guiding philosophy remains unclear. Brutalist web design has grown so quickly that there does not seem to be a clear consensus on what the style actually is. To some it means practicality, to others audacity. Love it or hate it, brutalist architecture celebrates rawness.
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Are you using sticky elements on your mobile website or PWA? If so, take a moment and ask yourself this question: Do you have anything in them besides your logo, hamburger menu or search bar? If that’s not the case, then it’s time to shake things up. Your mobile visitors are primed to take action. You just need to make it easy for them to do so — and sticky bars and elements are the perfect opportunity to do that. In this article, Suzanne Scacca is going to show you some creative uses for sticky elements in mobile design, so you can help more of your visitors to take action.
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To combat screen fatigue, voice assistants have entered the market to become a preferred option for quickly retrieving information. Voice assistants are hopping out of emerging tech and into everyday life. As a front end developer, you already have the skills to build one, so, in this article, Tris Tolliday will dive into the platforms.
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In this tutorial, Alvin wan will show you how to write the game mechanics for a virtual reality game, which is closely coupled with the real-time multiplayer elements of the game. The goal is to “turn on” all orbs, where an orb is “on” if it’s elevated and bright. An orb is “off” if it’s lower and dim. However, certain “dominant” orbs affect their neighbors. This forces both players to collaborate to solve the puzzle.
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Today, Tom Čakloš will show you how to create limits and rules to follow throughout the entire design process. There is an unlimited number of ways in which you can combine elements in a user interface. You may be struggling with all of the possibilities and trying to pick the best option among many “correct” options. This article is intended for beginner UI designers who want to learn how to make their designs more consistent and user-friendly. You don’t need a lot of experience in order to be able to follow the tips and tricks shared in it, so let’s dig in right away!
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In this article, Saravanan V aims to be a primer on iOS animations exhaustively covering different ways of doing so. We start off by understanding the basics of animations, move to the Core Frameworks building a single example using the different methods offered and finally looking at ways to tune performance. The goal is to educate the reader with a set of choices to add animations to his/ her iOS app.
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In UI/UX, a common pattern that’s needed time and again is that of a simple animated opening and closing panel, or ‘drawer’. You don’t need a library to make these. With some basic HTML/CSS and JavaScript, we’re going to learn how to do it ourselves. In this article, Ben Frain is going to share the details of his ‘go-to’ method in detail in this article. Let’s consider possible approaches first.
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