How does a company like Apple make such great new things that people already know how to use? As Alan Cooper writes in “About Face”: ‘All idioms must be learned; good idioms need to be learned only once.’
Read more…
A new freebie for Smashing Magazine’s readers: two printable UX sketching and wireframing templates designed by Pixle. Enjoy Outline and Tapsize!
Read more…
In this essay, Rian van der Merwe weaves a story about the current state of Internet discourse. At the end, tells us how he thinks we can make it better.
Read more…
There are many subtleties to designing with audio in order to create useful, non-intrusive experiences. Here, we’ll explore some guidelines and principles to consider when designing with audio.
Read more…
What is a sticky menu? Although sticky navigation can be applied to any menu, such as the footer or social media buttons, in this article, Hyrum Denney focuses on the main (or primary) navigation of a website.
Read more…
Christian Holst goes over some interesting stats he found when benchmarking the top 100 grossing e-commerce websites’ checkout processes. In this post, Holst explains each of them and shows you some real life implementations of do’s and don’ts when it comes to checkout processes.
Read more…
What do real-life UX design processes actually look like? Marcin Treder shares a couple of insights about the real-life UX design process and speaks from his own experience and research.
Read more…
Tone of voice isn’t what we say but how we say it. Robert Mills shares some cases and tips about how to find the right tone for your project or brand. Stand out from competitors and create a consistent user experience.
Read more…
Designing for device orientation brings various challenges and requires careful thinking. The experience must be as unobtrusive and transparent as possible, and we must understand the context of use for this functionality.
Read more…
I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded.
Read more…