Product Hunt is a community where people post, vote on and comment on new products they’ve discovered or launched. Whether you’re looking for the next big thing to invest in or just want to find a better weather app, Product Hunt has got you covered. As Product Hunt’s success has shown, there’s a big demand for websites that help us deal with information overload by streamlining and centralizing content. Telescope is a fast, modern platform on which to build your own community, social news app or link-sharing website. In this article, Sacha Greif will show you how easy is to extend it. He encourages you to give it a try!
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Proto.io is powerful solution for prototyping native and web apps for use on a variety of devices. The learning curve is a bit steeper than with Axure, but it can be mastered with a little time and practice. Proto.io’s real strength is its built-in support for many device types and native app libraries, and its support for gestures and transitions. The first thing to know is that unlike most prototyping tools, Proto.io is a web application, so you’ll need an internet connection to do your work. Assuming you’ll have access when you need it, Proto.io offers a lot for mobile designers to love, built right into the app.
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Edge Reflow is one in an avalanche of tools that have come out that make it possible to visually design a responsive website. What you do with that design is up to you (and the capabilities of the tool). Edge Reflow was created to address how responsive design has changed our web workflows. In this article, Brian Wood gives you a quick-ish tour of the features in Edge Reflow CC.
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We view our design approaches as intuitive and emotional, so we have a hard time developing documented, human-focused design processes. Designers can create in-depth, documented case studies of their work. The best ones clarify the complex choices designers have to make and explain their thinking behind UX and visual decisions. In this article, Senongo Akpem analyzes some key features of case studies and provides tips on how to use them to humanize your process of design.
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Every project starts with a briefing sent to your team. Don’t take the content for granted, and make sure you clearly understand the objectives before working out anything tangible. You can do this by including a small learning phase, based on interviews with your client and their customers. Address your learnings and observations in an involved relationship. By simply asking the right questions, you’ll learn a hell of a lot more. In this article, Thomas Joos shares his learnings after years of streamlining creative dialogue.
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Mail.Ru Group has about 40 products — even more if you add mobile and tablet websites and apps, promo websites, etc. Yury Vetrov’s team deals with almost half of them. Their goal is to update these products and unify them around several guidelines. Continue reading of Part Two. In this article Yury will discuss the transformation of their design process from the classic Prototype → Design Mockup → HTML → Implement approach for every screen to a modern and more efficient framework-based approach.
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Web designers usually lose money on a project as a result of the client endlessly iterating on the design. After a few bad experiences, we avoid consulting with them. Unfortunately, this often makes interaction with the client even worse, so they interfere even more, creating a vicious cycle. But there is a way that enables you to produce outstanding design and maintain your profit margin! The answer lies in involving the client in the process, rather than excluding them. It involves collaborating with the client to produce a design. In this article, Paul Boag will show you how.
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Developer’s involvement in the design process seems to be addressed very little. This is a shame, because developers have a huge amount to add to discussions about design. The truth is that many designers have a somewhat elitist attitude towards design. They believe that only they can come up with good design ideas. Everybody has the ability to make good design suggestions. Admittedly, a trained designer will probably be more effective at finding design solutions. But that does not mean others should not contribute. As designers, we need to swallow our pride and accept contributions from everybody!
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People make all sorts of visual notes. An army of sketchnoters is out there, and everyone has their own style. Some do amazing sketches and lavish letters. Some translate complicated concepts into easy-to-grasp diagrams. But for the sake of this article, let’s keep it simple. Making your notes more interesting doesn’t have to be a huge undertaking. It’s not like learning to play the piano or taking up diving. If you think sketchnoting looks fun, Elisabeth Irgens has some tips to get you started.
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Sometimes, despite your careful planning and best efforts, a project will fail. And preparing to deal with failure is as important as planning for success. The important thing to do when a project goes bad is learn from it. Once the dust has settled, sit down with your team and take an honest look at what went wrong. Own up to your own failings, and do what you can to make sure they do not arise again. Articles and tips on how to kick off a project right and build a long-term client relationship are helpful in this industry, but if you only focus on what to do when things go right, then you will be ill-prepared for when things get so off track that you are unable to complete a project.
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