Dan McKenzie helps designers become familiar with what they need to know to get started with Android and to deliver the right assets to the development team. From demystifying Android screen densities, to what Android 3 is about.
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If you have developed an app for mobile devices, which model did you choose and why? In this article, Kim Pimmel goes through a good number of Mobile web apps advantages over native apps.
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Some time ago I started a mobile app design review section on our company’s website. The idea behind this “Crit Board” was simple: if mobile developers want to create apps that people want to buy, they’ll need help with design and usability. But most of the time they can’t afford it. Developers can send us their mobile apps (iPhone apps, Android apps, Blackberry apps) along with questions and problems, and we (free of charge) will pick apart key usability issues, illustrate our design recommendations and post our findings.
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According to AdMob, the iPhone operating system makes up 50% of the worldwide smartphone market, with the next-highest OS being Android at 24%.
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With tools like Appcelerator’s Titanium and some JavaScript programming skill, creating native iPhone and iPad apps is simple. The danger is in not being always on the look-out for the kind of design pitfalls that plague many products in the App Store. In this post, we’ll consider some design tips that will get you on the road to iPad success.
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App Store is a competitive environment. Against more than 140,000 apps, all screaming for attention, how do you make sure your app gets its time in the spotlight? What does it take to get good media coverage? How do you get people to talk about your app—and, ideally, how do you get them to buy it and show it to their friends?
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Planning and communication are two key elements in the development of any successful website or application. And that is exactly what the wireframing process offers: a quick and simple method to plan the layout and a cost-effective, time-saving tool to easily communicate your ideas to others.
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The article introduces a number of indispensable web apps, browser-based alternatives to traditional pieces of software, that you’ll never want to live without again.
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The iPhone will always be part of a much bigger picture. How well you address human and environmental factors will greatly determine the success of your product. All too often, iPhone developers create products in isolation from their customers. In order to create really appealing applications, developers must stop focusing only on the mechanisms of the apps. Zoom out: understand the person using the application, as well as the complex environmental factors surrounding that person.
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Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author and published in September 2012.
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