Copy docs is a framework that allows product designers and writers to manage their in-product copy in a smart way. In this article, Valeriia Panina shares her experience in how the copy docs technique turned out to be a game changer for her workflow. The copy docs technique was a game changer for Valeriia’s workflow and she’d be happy if it boosts yours, too!
Read more…
In the product-focused world of development, it can be easy to forget the joy of making for the sake of making. By dropping the ‘Why’ and ‘How’, and focusing instead on the ‘What’ of weird, wonderful ideas, you can nurture a totally different side to your skill sets. You can read the docs, you can follow the tutorials, but wouldn’t you be more motivated by trying to make something unique, something no one else has seen before? Here’s how having fun can supercharge your learning. Throw a record on, pick a mood, and let’s get to it.
Read more…
Do you have a hard time throwing away mockups, logos and other content you’ve created for clients? The good news is that you don’t have to see rejected or unused designs as a sign of failure or waste. You can actually repurpose them and give them new life on other projects, for other customers, and even within your own business. I’ll explain four ways to do this in this post.
Read more…
There are hundreds of Figma plugins available as of today, yet the Figma plugin search functionality is pretty basic and at times it can be very difficult to find the right plugin for a certain task. Today, Abel Hancock will take you into an in-depth look at several plugins that can speed up your design workflow.
Note: This article is aimed at user interface designers who use Figma on a daily basis.Read more…
The dream of a machine-readable Internet is as old as the Internet itself, but only in recent years has it really seemed possible. The benefits of developing for the Semantic Web are not always immediate, or visible, but every site that does strengthens the foundations of an open, transparent, decentralized internet. As major websites take strides towards data-fying their content, now’s the perfect time to jump on the bandwagon.
Read more…
Digital content (eBooks, stock media and courses) can easily be advertised and sold through online marketplaces. But your clients won’t make as much money that way and really can’t control how their products are marketed. By designing digital product pages for smartphone users who are in that early discovery and research phase, your clients can make more money off of their products. Today, Suzanne Scacca will look at how this is done.
Read more…
“Intuitive design” is one of those overused phrases that we as designers hear all too often from stakeholders and their requirements. In this article, Carrie Webster explores what intuitive design actually means, why it doesn’t make sense, how we can better approach design solutions, and what the future of interfaces might look like. It is aimed at user experience designers and anyone interested exploring these concepts in greater detail.
Read more…
Coding thousands of pieces of artwork teaches you a thing or two about the creative process. Whether you want to overcome perfectionism, learn new skills, or simply explore the playful side of coding, regular projects may be just what you need. In this article, Saskia Freeke will share her thoughts and experience. We hope to yield the inspiration you need to start similar projects of your own.
Read more…
Building positive relationships with your clients is the secret ingredient to delivering better work, earning more money, and creating lasting partnerships. In this article, Matt Saunders is going to teach some strategies for managing client communication and processes that have helped him to run less stressful projects and achieve better results, as well as draw upon some best practices to help you manage the business side of your work.
Read more…
We must effectively design to gain and hold users’ attention in order to have them use our digital products. In this article, Victor Yocco covers specific tactics with supporting research that are bound to help you design for attention. He also discusses the need to understand why we want to gain users’ attention as well as what our users’ needs are.
Read more…