Digital content (eBooks, stock media and courses) can easily be advertised and sold through online marketplaces. But your clients won’t make as much money that way and really can’t control how their products are marketed. By designing digital product pages for smartphone users who are in that early discovery and research phase, your clients can make more money off of their products. Today, Suzanne Scacca will look at how this is done.
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“Intuitive design” is one of those overused phrases that we as designers hear all too often from stakeholders and their requirements. In this article, Carrie Webster explores what intuitive design actually means, why it doesn’t make sense, how we can better approach design solutions, and what the future of interfaces might look like. It is aimed at user experience designers and anyone interested exploring these concepts in greater detail.
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Coding thousands of pieces of artwork teaches you a thing or two about the creative process. Whether you want to overcome perfectionism, learn new skills, or simply explore the playful side of coding, regular projects may be just what you need. In this article, Saskia Freeke will share her thoughts and experience. We hope to yield the inspiration you need to start similar projects of your own.
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Building positive relationships with your clients is the secret ingredient to delivering better work, earning more money, and creating lasting partnerships. In this article, Matt Saunders is going to teach some strategies for managing client communication and processes that have helped him to run less stressful projects and achieve better results, as well as draw upon some best practices to help you manage the business side of your work.
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We must effectively design to gain and hold users’ attention in order to have them use our digital products. In this article, Victor Yocco covers specific tactics with supporting research that are bound to help you design for attention. He also discusses the need to understand why we want to gain users’ attention as well as what our users’ needs are.
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Thanks to the wide support of the prefers-reduced-motion-media feature, we now have more advanced ways to design motion that can be creative and innovative while also being safer for those with motion sensitivities.
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Icons have long held an important place in the design of mobile apps. But beyond using them to create larger and more attractive touch targets, there are other ways mobile app designers can use these tiny elements to make an app more engaging. This post will explore four ways to do this. Today, Suzanna Scacca will look at a number of ways you can creatively add icons or icon-like elements to your apps and bring more life to them in the process.
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Figma is a design tool that is rapidly gaining popularity and becoming more common in companies around the world. Unlike most design software, Figma is free and browser-based so developers can easily access the full design files making the developer handoff process significantly smoother. With article, Jurn van Wissen teaches developers who have nothing but a basic understanding of design tools everything they need to know to work with Figma.
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A website earns a backlink whenever another website links to it. But there’s a big difference between a backlink and a high-authority backlink. If an authoritative website links to yours, it can significantly boost your ranking in Google search. And this is why backlinks are so highly sought after in marketing… and why web designers should have this on their radar as they design websites for clients.
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After 12 inspiring articles, Andy Clarke draws his Inspired Design Decisions series to a close by explaining how studying the work of Bradbury Thompson — one of the masters of 20th Century graphic — will teach you how to combine graphic and typographical elements with innovative layouts to create stunning designs for the web. In this final article, Andy brings together lessons from all his previous articles to teach you about choosing color palettes, working with compound and modular grids, and designing graphical and readable typography. If you’ve skipped any of the articles in this series, you definitely won’t want to miss this one.
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