Business acquisitions are common but often shrouded in mystery because they happen behind closed doors. In this article, Yaakov details the story of his company and the journey it took him on, shedding light on the process of selling a business and what he learned from the experience.
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Whether you’re building a website or an application, at heart you are designing for users and, as such, it’s important to consider these users at the center of a customer-focused ecosystem. It’s important to consider UX strategy in a holistic manner. Over the last few years, we have seen designers move up the chain of command and, thankfully, we are starting to see designers occupy senior roles within organizations. In this article, Christopher Murphy explains how design impacts beyond the world of screens as part of a wider strategy.
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The “User Experience Revolution” book is a practical battle plan for placing the user at the heart of your company. Companies desperately need to change, and this book shows you how to help them do that. This is why we are releasing a new book today called “User Experience Revolution,” a practical battle plan for placing the user at the heart of your company. Companies desperately need to change, and the book shows you how to help them do that. Get the book now!
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Making big changes doesn’t necessarily require big efforts — it’s just a matter of moving in the right direction. In his book User Experience Revolution and in this article, Paul shares just some of the little tricks and techniques to bring around a big UX revolution into your company — with a series of small, effective steps. This is a marathon and not a sprint. It will take time. We need to unite with others around this common aim and vision of the future. We need to work hard to raise the profile of the customer and to approach management with care.
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In the unforgiving world of SaaS, delaying a critical feature will mean losing clients. A solid agile workflow can make all the difference. The development process needs to run smoothly and up to a standard, with delays reduced to a bare minimum. Before any change makes its way to the end user, it goes through five crucial phases: feedback, design, development, quality assurance and deployment. In this article, Vanja Mimic will share what he’s learned about each of the stages from over eight years in the business.
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The worst thing that can happen to your product is that loyal users suddenly aren’t able to use it in the same convenient way. Frustration and anxiety enter social media quickly and suddenly, and the pressure on customer support to respond meaningfully and in time increases with every minute. You can prevent this by being more strategic when rolling out new versions of our products. In this article, Vitaly Friedman will look into a strategy for product designers and front-end engineers to thoroughly test and deploy a feature before releasing it to the entire user base, and how to avoid UX issues from creeping up down the road.
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Validate your fundamental assumptions as early as possible, building a minimum viable product. If the minimum viable product does not work as it should, don’t blame it. Treat the cause, not the symptom. Do customer development before you start. Don’t aim to revolutionize something. Aim to make something better. Don’t start building before you have a clear understanding of your customers. In this article, Yaakov Karda will share a few insights, mistakes and lessons learned, so you know what to watch out for in your projects.
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RAIL is a model for breaking down a user’s experience into key actions. It provides a structure for thinking about performance, so that designers and developers can reliably target the highest-impact work. The RAIL model is a lens to look at a user’s experience with a website or app as a journey comprising individual interactions. Once you know each interaction’s area, you will know what the user will perceive and, therefore, what your goals are. Sometimes it takes extra effort, but if you’re kind to the user, they’ll be good to you.
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There has been a long-running war going on over the mobile Web: it can be summarized with the following question: “Is there a mobile Web?” That is, is the mobile device so fundamentally different that you should make different websites for it, or is there only one Web that we access using a variety of different devices? Acclaimed usability pundit Jakob Nielsen thinks that you should make separate mobile websites. I disagree.
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A round-up of resources for creating responsive website designs. Tutorials, techniques, articles, tools and more you need to create your own responsive designs.
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