(This series of articles is kindly supported by Adobe.) User Experience (UX) is evolving rapidly, and as designers, we need to ensure our knowledge keeps pace with the changes. This article, the first in a series of ten sponsored by Adobe XD, gets the ball rolling, exploring how UX is evolving.
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Understand your audience and purpose. Try employing mobile usability testing to better understand your visitors’ needs. Have one big idea per screen. Put content under properly labeled display elements, instead of on secondary pages. Maximize mobile capabilities. In this article, Alex Jasin covers five mobile interface myths that you’ve probably been sold on (and why that might be a bad thing). Remember: Test, test, test. And then test again.
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Finding a hotel and flight is relatively easy, but when it comes to tours and activities, the problem is that late or last-minute bookings are not always available, and the mobile experience can be limited because many websites are slow or their booking process is long and complex. Building a great mobile experience is really hard and time-consuming, but with enough attention to detail, you can succeed. In this article, Einar Þór Gústafsson will present a case study and share observations on the project he designed and built: GetLocal, an online travel-agency and booking platform in Iceland.
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In this article, Vitaly Friedman will look into the fine details of designing better slider controls for selecting a value or a range of values. A slider is helpful because it allows users to explore a wide range of options quickly. The main point of interaction with the slider is to display options quickly. This means not forcing the user to click on a button to see the outcome or wait until the result is displayed. Feedback should be smooth and continuous. However, sliders are just a bit too difficult to use, require just a bit too much precision, are a bit too confusing to navigate, and are a bit too difficult to grab and move around. After a close look at perfect accordions and date and time pickers, let’s turn our attention to sliders, with do’s and don’ts and things to keep in mind when designing one.
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Vitaly Friedman has spent a lot of time working with various companies trying out various approaches and studying them in usability tests. This series of articles is a summary of observations and experiments made throughout that time. He’ll be exploring everything from carousels to car configurators. Let’s look into the design of date and time pickers today. With a date picker you can combine day, month and year into one input field, add a fancy calendar icon, and prompt a calendar overlay that exposes the main purpose of the calendar prominently. In fact, there are plenty of contexts in which date pickers matter! Let’s find out.
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Users can be reluctant to fill out forms, so make the process as easy as possible. Minor changes can significantly increase usability. Forms remain one of the most important types of interactions for users on the web and in apps. In this article, Nick Babich will show you practical techniques that have been gleaned from usability testing, field testing, eye-tracking studies and actual complaints from disgruntled users. These techniques enable designers to produce faster, easier and more productive form experiences. All you need to do is to download Adobe XD and get started right away. At the end of the article, you’ll also find new ways to design forms.
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Quantitative research methods come with effective statistical techniques for determining a sample size. Qualitative research methods currently have no similar commonly accepted technique. Yet, there are steps you should take to ensure you have collected and analyzed the right amount of data. In this article, Victor Yocco will propose a formula for determining qualitative sample sizes in user research. He’ll also discuss how to collect and analyze data in order to achieve “data saturation.” Finally, Victor will provide a case study highlighting the concepts explored in this article.
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Even though gestural controls have been around since the early 1980s and have enjoyed a level of ubiquity since the early 2000s, designers are still in the beta-testing phase of making gestural controls intuitive for everyday use. In this article, Kyle Sanders will explore the benefits and drawbacks of gestural controls for mobile UIs, as well as offer advice on effective implementation that avoids the gap in user familiarity.
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Buttons are a vital element in creating a smooth user experience, so it’s worth paying attention to the best essential practices for them. In this article, Nick Babich will show you the essential items you need to know in order to create effective controls that improve user experience, such as making buttons look like buttons, making the most important button clearly identifiable, or labeling buttons with what they do for users.
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Navigation is generally the vehicle that takes users where they want to go. When you examine the most successful interaction navigation designs of recent years, the clear winners are those who execute fundamentals flawlessly. While thinking outside the box is usually a good idea, there are some rules that you just can’t break. In this post, Nick Babich will help you better understand the principles of good navigation for mobile apps, then show you how it’s done using two popular patterns. The easier your product is for them to use, the more likely they are to use it.
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