Creating a living style guide is a long but worthwhile process. Steven Lambert made a few mistakes along the way that prevented developers and designers from adopting it sooner or using it effectively. However, he pushed through and eventually made it to the end. This is the story of how Steven developed a living style guide, the mistakes made along the way, and why the current landscape of style guide generators did not suit his needs.
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In his article on Selling Design Systems, Dan Mall suggests to illustrate how fractured an organization is by printing out its different presences online and putting them on a large board as an example of all the wasted money and effort that goes into making sites from scratch, one-by-one, needlessly reinventing the wheel every time. What Vitaly Friedman learned from his experience is that trying to focus on the workflow or the process is never as helpful as focusing on tangible benefits that the client will get as a result.
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Internships are an excellent way to get real-world experience in the hands-on field of design. But they can also be a waste of time if you choose the wrong one. In this article, Mason Gentry will share tips that will help you land a great internship as you begin your illustrious career in design, as well as insights from some of the world’s best design firms so you can think about the application process from both sides.
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In this article, Ani Kostova will explore the first browser-based app to be viable in the vector illustration and UI design space: Gravit. Why Gravit? Mainly because Sketch and Affinity Designer are not options for Ani. She decided to give it a try and test it seriously. After a few months of using it, she feels ready to review its features and offer some practical tips and tricks she’s learned along the way.
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You can now have multiple designs right next to each other in Photoshop! In this article, Murdoch Carpenter will design an entire set of assets all at once. He will walk you through the basics of artboards and Generate. Then he’ll look at a real project in which he used these techniques together, making for a major time-saver. First up, artboards. What many Photoshop users have been hoping for — with a push from Sketch, no doubt — finally arrives in the form of artboards.
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With the ever-increasing computing power of desktops, browser sophistication and use of native apps, every day we learn of new ways to push the limits of what defines a well-crafted UI. When used correctly, motion can be a key utility in helping your users achieve their goals. UX designers who are considering motion in their designs will find themselves under pressure to explain, communicate and defend why the extra effort is required. Know your audience, and communicate your intentions to the team early on. With UX animation, subtlety is key. Focusing on helping users achieve their goals is paramount.
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As logo and brand designers, our work starts long before the first concept sketches, and finishes long after the last perfectly placed pixel. Our work requires so much more than just creative ideas and technical skills — it compels us to be a marketer, strategist, psychologist, salesperson, showman and project manager at the same time. It’s difficult, but it’s also exciting and challenging! The goal of my article is to help you rethink your (logo) design workflow. Some of these tips are mine, others are borrowed from world-famous designers. All these tips and tricks are tested and proven, and are tailored to improve your workflow for (re)branding projects.
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In this article, Ben Callahan will help you be more successful with your web projects by starting at the beginning; by working from day one to help set your client’s expectations about what’s going to happen, and by working throughout a project’s life cycle to do the same. By the end of this article, you’ll find yourself more inspired to invest in your own understanding of how the web works, and more willing to invest in your teammates’ understanding. Ben hopes you’ll feel excited to try a new approach, but he also that you’ll be empowered to tear these pages up if they don’t work for you. Only you, your team and your customer can figure out the best way to approach a project. The time is now — so, get to it!
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In this article, Rachel Andrew will look at the basics of HTTP2 as they apply to web designers and developers. She’ll explain some of the key features of the new protocol, look at browser and server compatibility, and detail the things you might need to think about as we see more adoption of HTTP2. You will get an overview of what to consider changing in your workflow in the short and long term. Rachel will also include plenty of resources if you want to dig further into the issues raised. Her aim is to give you enough of the background to be able to make good decisions as you plan your move to HTTP2.
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JavaScript developers faced a great revolution with Node.js, by allowing them to write code that runs directly on their machines. They started to easily write tools for the command line that automate a lot of things in their development cycles. npm, which is bundled with Node.js, made this even easier by giving them quick and easy access to tools that others have created, which they install on their machines to access from wherever they are in their system. Make the most out of it Installing packages from npm globally.
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