In this article, Ashish Bogawat shares some of his favorite ways how to boost productivity and do things faster, better, and probably more fun by using efficient tools and workflows.
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Transparency is part of the fabric of many remote businesses. It doesn’t, however, come naturally to everyone, especially if you’ve only recently become remote. In this article, Siobhan takes you through some of the practical ways that you can build transparency within your organization.
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In this article about conducting productive meetings, Andrii Zhdan will give you a step-by-step guide on preparing a solid meeting structure that will let you follow the original plan and reach the meeting goals, and he will also share a few tips based on his design experience.
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Christine highlights some of Figma’s features and possibilities to help you build a design that aligns with code as much as needed and improve your team work.
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Design is one of those disciplines that has a very low barrier to entry. But what isn’t so easy is acquiring the softer skills that you’ll need when entering this job market. Unfortunately, not everyone has access to a mentor or a guide, which is why we often have to rely on “working it out” by ourselves. In this article, Luis Ouriach tries to help you in this task so that you can walk into the design critique meetings with more confidence and really deliver the best representation of your ideas.
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Often, it’s easier for an engineer to see the aspects of a good user experience than for a designer to understand the technical aspects of how something functions, let alone how feasible it is. Regardless, the two sides work best when both lower their guards and reach across the aisle. In this article, Scott Himmer will go over some areas where you might find the design and engineering conflicts manifesting, what some of the contributing factors are, and strategies to work through the challenges.
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In this article, John Scott Bowie shares the story of 40 years of attempts to advance corporate UX maturity that — after numerous initiatives with marginal results — culminated in a breakthrough project that accelerated a company’s UX maturity from “Emergent” to “User-Driven” in less than a year.
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Do you feel stuck in your company? Do you believe you deserve a raise but it never happens? Do you think you might need to quit the job? Every single person has their own goals and ambitions, and too often, our individual goals are left far behind the company’s goals and product development roadmaps. Let’s figure it out. In this article, Vitaly looks at some things he wishes he’d known earlier in his career.
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User interface designers work with tables on a daily basis. The table is often a complex combination of text components, lines, rectangles, and icons which could be very difficult to work with, especially if you also need to support different screen resolutions, change the order of columns, and use real-life content. In this article, Andrii shares his approach to managing tables in Figma with a bit less pain.
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We waste so much today. One way of focusing on what truly matters is by identifying Top Tasks for yourself. In this article, Gerry McGovern will show you how to make tough decisions by focusing on the real, quantifiable evidence that will help create a better experience for your users.
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