If you're designing for the web today, you are probably using Sketch. We do, too, so we created The Sketch Handbook: our brand new Smashing book, filled with many practical examples and tutorials in 12 jam-packed chapters. This book will help you master all the tricky, advanced facets of Sketch, so that you’ll become more proficient and fast when using the app.
The Sketch Handbook will guide you through every aspect of Sketch: from smart guides and layer manipulation to responsive baseline grid, nested symbols and group resizing. Whether you are a beginner to design or just started to use graphic apps, it will teach you the techniques you need to start designing user interfaces in Sketch.
Sketch offers a wealth of tools and features to make it the perfect application for today's designers: It lets you design interfaces, websites and icons with ease. To help you get the most out of this mighty tool, The Sketch Handbook will show you every aspect of it. Not in theory, but backed up by practical examples that you can follow along, step-by-step. Please note that this book is based on Sketch 41, the latest version of Sketch.
You’ll get a valuable overview of many different topics and techniques that are bound to make your design workflow more efficient and future-proof. You’ll learn how to design an advanced multi-screen mobile app, a responsive article and a variety of icons, and dive deep into organizing the artboard, optimizing for Retina screens and exporting your assets for iOS and Android. Icon and logo design and export are also covered along the way. Finally, you’ll learn about the most recommended plugins and a number of useful tips, tricks and best practices. Everything you wanted to learn about Sketch, in one place.
Who Is The Book For?
This book is for everybody who is designing for the web today. If you've used tools like Photoshop or Illustrator before and want to try out something that's more geared towards interface design, take a close look at the book. Intermediate Sketch users will get valuable tips and tricks that they (probably!) didn't know yet too, of course. Among other things, you will learn:
• How to style elements and text layers, change their properties and organize them properly,
• How to use artboards to evolve a design and iterate on ideas quickly,
• How to apply symbols and shared styles that allow you to reuse elements and keep them in sync,
• How to combine basic shapes into complex objects and optimize for maintenance,
• Advanced techniques such as dealing with masks, shadows, gradients and rotations,
• How to use an 8-pixel grid to bring more structure to designs and avoid random placement of elements,
• To work with grids and layouts and how to lay out the content in a structured, systematic way,
• How to efficiently design logos and icons in Sketch,
• How to export your assets and preview your designs on actual devices,
• How to use Sketch not only for digital design, but also for print projects,
• Tips and tricks for responsive design workflow with Sketch and adapting a mock-up from one breakpoint to another,
• How to define how elements react when they are resized with group resizing,
• The workarounds you can use when working together with developers on Windows.
Table Of Contents
You’ve probably guessed it — the book doesn’t deal with theoretical concepts but real-life examples. Follow them along and create your own version of the projects. A centerpiece of the book is workflow efficiency: you will learn how to perform actions as quickly and correctly as possible, mainly with the help of keyboard shortcuts and the clever use of the available features. Every essential part is described in the necessary detail.
1. An Introduction To Sketch
Summary • The first chapter gives you a compact overview of the most important features of the design app, as well as an introduction to the interface of Sketch. Mainly, you will get a short peek into its best features: Sketch is easy to learn, fast and lightweight, it has a clean, uncluttered UI, grids are built right in, it provides powerful export options, lets you easily adapt your design to different sizes, and most of all: Sketch is vector based. Everything you build is indefinitely scalable: a must with today’s vast array of devices.
2. Designing An App
Summary • The first screen we tackle is the details page. Everything starts here with the artboards which give your design a defined space. After you have added the first elements and text layers, you can read how to style them and change their properties. This includes an overview of the available shapes and fill types, as well as the usage of images. With the first layers appearing in the layers list, it’s also important to learn the best way to organize them. Lastly, you will employ an 8-px-grid, that gives the design some structure and avoids random placement of the elements.
3. The Power Of Iterations And Artboards
Summary • A design is never finished, so we will use artboards to evolve its elements and try out different ideas. You will learn about symbols and shared styles that allow you to reuse elements and keep them in sync. This chapter also comes with some advanced techniques, such as masks, shadows, gradients, and boolean operations. The latter are especially important, as they let you combine basic shapes to form complex objects. This is also the first touch point with plugins to enhance Sketch. To round things up, we will have a look at how easy it is to recreate an icon in the design app.
4. Creating A Logo For The App
Summary • In this chapter, you will not only learn how to create a logo but also how to generate ideas surrounding it. The logo creation process involves a great deal of vector manipulation. You’ll get an overview of the different point types and their specialties. Most of the time you don’t even need to create a vector from scratch, but you can manipulate a basic shape instead. Once the logo is done, we’ll also finish the details’ page.
5. Creating The Overview Page
Summary • Now that we have a detail page and an overview page, let’s introduce a new options bar that contains a couple of different icons. We’ll create those icons all by ourselves, as this is the perfect way to apply all the skills you have already learned, such as nested symbols and the usage of rotation. Furthermore, you will also learn how to create the list of places to visit a card view.
Summary • This chapter is all about one of the strongest features of Sketch: exporting assets. When doing the setup right, all you need to do to export all your different assets is to press a button. We’ll walk you through a set of iOS and Android assets and you’ll learn how to preview your designs on real devices and how to make your design workflow more developer-friendly.
7. Design The Article Page
Summary • We’ll focus on how to work with grids and layouts, and how to lay out the content in an ordered manner. While dealing with lots of text and images, we’ll also look at how to sync paragraph and character styles.
8. Going Responsive
Summary • In this chapter, we look at a few different screen widths to figure out how any possible adaptation might look. Sketch will help us define how those elements react when they are being resized. With a little preparation, you just need to adapt the parent container and everything changes accordingly. Finally, this chapter will provide some important tips and tricks on how to best adapt the font sizes from one breakpoint to another.
9. The Final Breakpoint: Desktop Widescreen
Summary • After we’ve finished the first two breakpoints, we’ll look at how the available information can be arranged on a widescreen display. Therefore, we’ll adjust the grid and adapt most of the article elements to this new grid.
10. Designing The Category Icons
Summary • We’ll create four different icons to reuse them as often as possible and to combine them into complex shapes with boolean operations. We’ll use keyboard shortcuts whenever possible. Also, we’ll learn how to use these icons with a grid.
11. Export The Category Icons
Summary • The category icons are finished, but the work isn’t done yet. This chapter focuses on their optimization. These optimizations include adapting to borders wherever possible to keep the file size down when exporting these assets.
12. Mini Projects
Summary • In this course we will recap some of the topics we already have touched, but in a less formal way. Consider these as “design snacks” of sorts: fun projects that let you play around in Sketch. You will learn how to create a realistic clock, five different versions of pie charts, textured type, a round progress bar, and some logos. If you are already an intermediate user of Sketch, this is the chapter for you.
About The Author
Christian Krammer is a web-designer and Sketch app pro. He’s been running the site sketchtips.info since over two years and has published countless tips and tricks about Sketch there. Christian also released two Sketch courses on Skillshare recently. When he’s not fiddling around with Sketch, he loves to spend time with his family or watch a good movie. Follow him on Twitter for some great Sketch tips.
• 378 pages, 14 × 21 cm (5.5 × 8.25 inches),
• ISBN: 978-3-945749-48-7 (print), 978-3-945749-49-4 (ePUB), 978-3-945749-50-0 (Kindle),
• Quality hardcover with stitched binding and a ribbon page marker,
• The eBook is available in PDF, EPUB, and Amazon Kindle formats.
• Free worldwide airmail shipping from Germany.
• Also available as eBook only.