User Experience (UX) design isn't a new field. But sometimes new approaches lead to new perspectives.

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In this book, you'll learn how lean UX has made the whole discipline more approachable and attractive to startups, and you'll see that UX issues aren't just a quick fix, but should also address big-picture issues. Sometimes, the solution to a problem is to fix a broken UX; other times, you will need to constantly fine-tune in order to keep up with changing demands. You'll also look at wireframing alternatives, research planning and design bias.

TABLE OF CONTENTS

  • Interaction Design In The Cloud
  • Lean Startup Is Great UX Packaging
  • Fitting Big-Picture UX Into Agile Development
  • You Already Know How To Use It
  • Fixing A Broken User Experience
  • Beyond Wireframing: The Real-Life UX Design Process
  • Stop Redesigning And Start Tuning Your Site Instead
  • Designer Myopia: How To Stop Designing For Ourselves
  • The UX Research Plan That Stakeholders Love

Technical Information

  • Formats: PDF, EPUB, Kindle (DRM-free)
  • Pages: 88 (in PDF)
  • Language: English
  • Released: January 2013
  • Publisher: Smashing Media GmbH
  • ISBN: 978-3-943075-58-8

Excerpt From Chapter 1

Interaction Design In The Cloud — by Erik Perotti

Interaction designers create wireframes in tools such as Adobe Illustrator, OmniGraffle and Microsoft Visio. Originally, these wireframes were primitive shapes drawn to represent various UI elements. Many of us cannot imagine life without them. Emailing your old static designs will feel old fashioned once you see what these tools can do. Going a step further, there are tools for the user review process, too. Just upload your ideas, from simple mockups to final layouts, link them together, and share them for comment.

This article walks you through the current selection of cloud-based tools and provides some recommendations. The number of offerings and amount of functionality are pretty vast. For the sake of brevity, we’ll address two functions: prototyping and wireframing. But if you’re intrigued, you might want to explore cloud-based image editing, mind-mapping tools and other UX activities. These tools are already out there, and surprisingly good.



Excerpt From Chapter 6

Beyond Wireframing: The Real-Life UX Design Process — by Marcin Treder

We all know basic tenets of user-centered design. We recognize different research methods, the prototyping stage, as well as the process of documenting techniques in our rich methodological environment. The question you probably often ask yourself, though, is how it all works in practice?

What do real-life UX design processes actually look like? Do we have time for every step in the process that we claim to be ideal? In this article, I’ll share a couple of insights about the real-life UX design process and speak from my own experience and research.

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