
In “Rethinking UX”, various UX professionals share their lessons learned and provide practical advice from their very own personal experience. The eBook is packed with interesting thoughts and concepts that let us reflect on our own practices. Every designer has their own user research techniques and strategies, but leaving the office and talking to people on the streets can foster innovation even more as any thought-out strategy ever could.
Of course, you can also get your hands on some future scenarios. The Smashing authors dare to sneak a peak at some new challenges that we could face with the rise of innovative technologies such as Google Glass and Leap Motion, and explore how we can embrace entirely gesture-driven interfaces today. This eBook is a springboard for developing a new perspective and for creating future-proof user experiences.
TABLE OF CONTENTS
- Thirteen Tenets Of User Experience Design
by Robert Hoekman Jr - Improving Your Website Usability Test
by Damian Rees - Designing For The Multifaceted User
by Stephanie Troeth - 50 Design Problems In 50 Days: Real Empathy For Innovation
by Pete Smart - Beyond The Button: Embracing The Gesture-Driven Interface
by Thomas Joos - What Leap Motion And Google Glass Mean For Future User Experience
by Tommy Walker
Technical Information
- Formats: PDF, EPUB, Kindle (DRM-free)
- Pages: 62
- Language: English
- Released: August 2013
- Publisher: Smashing Magazine GmbH
- ISBN (PDF): 978-3-94454048-1
- ISBN (EPUB): 978-3-94454049-8
- ISBN (KINDLE): 978-3-94454050-4
Excerpt From Chapter 1
Thirteen Tenets Of User Experience — by
Every detail of a company and its product says something about it. User experience strategy and design ensures that these messages are put forth with intention and purpose. Design extends into each and every detail, and each and every detail can indeed be designed.
Excerpt From Chapter 3
Designing For The Multifaceted User — by
Designing with users in mind is a tricky thing. Not only does it require of us a sound understanding of who our users are, but the actual act of translating what we know about them into a well-designed product is not always an obvious or easy path.
Currently, our user experience tools tend to focus on “who” users are. I believe this is a hangover from how we traditionally approached marketing and market research. A couple of years ago, I stumbled across a somewhat different method, which has proven useful in a few of my own projects. It has been particularly handy for building value propositions and for clarifying assumptions we make about our users’ behaviours. Most of all, I like how it helps with prioritizing product design decisions.